Zero Engine features
Everything Zero Engine includes, from the first preview to the final 8K frame.
122 features in 12 groups
Real-time preview
Every change, on screen at full speed.
- Previews at 4K60Smooth, sharp playback while you work.
- Instant updatesEvery change shows up on the next frame.
- What you see is what you getThe preview and the final film come from the same engine.
- One engine in every appvideo, 3D, design, sound, web, architecture and engineering all draw through it.
- Any scene, anywhereA 3D scene in a motion graphic, a motion graphic in the cut, all drawn the same.
- Past versions on requestShow a placed scene exactly as it was when you pinned it.
- Smooth text in motionType stays steady and crisp, even under the slowest camera move.
- Scrub without waitingJump anywhere in a long film and see the frame at once.
- Stays smooth in the backgroundElements you're not using step aside so the one in front stays fast.
Light
Light that behaves like the real thing.
- SunA sun you can place by time of day, with crisp, parallel shadows.
- Sky lightSoft ambient light from the whole sky.
- Physical skyA sky that changes color with the sun, with haze toward the horizon.
- Lamps and spotlightsBulbs, spots and cones, placed anywhere.
- Area lightsSoft light from panels and windows, with barn doors.
- Light from a photo of a placeLight a scene with a real location all around it.
- Color by temperatureWarm candlelight to cool daylight, set in degrees.
- Real-world light shapesLamps that throw the same pattern as real fixtures.
- Patterned lightLight through blinds, leaves or stained glass.
- Glowing surfaces light the roomScreens and neon cast real light.
- Many lights at onceHundreds of soft, shadow-casting lights in one scene.
- Light linkingChoose which objects each light touches.
- Light mixerEvery light in the scene in one list, quick to adjust.
Bounce light and reflections
Light that fills a room the way it really does.
- Bounce lightLight spills off walls and floors and colors what's nearby.
- Live as you moveMove a light or a wall and the bounce follows instantly.
- Reflections of the whole sceneEven objects off screen show up in mirrors and metal.
- Mirror-perfect floorsCrisp reflections on glossy, flat surfaces.
- Glass and water reflectionsReflections on clear surfaces too.
- Soft cornersNatural shading where surfaces meet.
- Fine contact shadowsSmall objects sit firmly on the ground.
- Quality or speedChoose more bounce detail for finals, more speed while you work.
Shadows
Shadows with depth and softness.
- Sharp, detailed shadowsFine shadows that stay crisp up close and far away.
- Soft shadowsShadows that soften with the size of the light.
- Ray-traced shadowsExact shadows for the cleanest finals.
- Cloud shadowsClouds drift across the land below.
- Character shadowsSoft shadows under people and creatures.
- Shadows in fogLight shafts cut through haze.
Film-quality finals
Every bounce of light, traced.
- Ray-traced finalsEvery bounce of light traced for the most realistic frames.
- Up to 8KFinal films and stills for the biggest screens.
- Clean framesSmart noise removal, even across moving frames.
- Exact depth of fieldLens blur exactly as a real lens makes it.
- Exact motion blurBlur measured within each frame, never faked.
- Light through skin and waxSoft scattering that makes skin, leaves and candles glow.
- Real hairEvery strand lit and shadowed.
- True fog and cloudsLight scattering through every layer of the air.
- Choose the qualityMore light bounces and samples for the hero shot, fewer for drafts.
- Giant stillsRender huge images in pieces, assembled for you.
- 360° panoramasFrames viewers can look all around.
Materials
Surfaces that look and feel real.
- Physically based materialsSurfaces that react to light like the real ones.
- MetalBrushed, polished or worn.
- GlassClear or tinted, with real reflections.
- Car paintA glossy coat over a rich base.
- ClothThe soft sheen of fabric.
- Skin and waxLight that glows just beneath the surface.
- LeavesLight shining through thin foliage.
- Layered materialsRust over paint, dust over metal, mud over boots.
- Surface detailHeight maps that push real bumps and grooves into a surface.
- Procedural patternsNoise, stripes and grain made without images.
- Animated materialsSurfaces that flow, flicker and change over time.
- Video on any surfacePlay a clip on a screen inside the scene.
- Toon shadingA drawn, stylized look on any 3D scene.
- Material presetsStart from a library of ready surfaces, then tweak.
- Materials without wiringBuild a material by stacking layers, no node graphs needed.
Atmosphere and effects
Air, water, fire and sparks.
- Volumetric cloudsReal, three-dimensional clouds lit by the sun.
- Fog and hazeDistance fog, ground fog and local mist.
- Light shaftsRays of sunlight through windows and trees.
- Smoke and fireBillowing volumes that glow and drift.
- Oceans, lakes and riversWater with waves, depth and reflections.
- Particles by the millionSparks, dust, snow and swirls.
- Particle trailsRibbons and streaks that follow moving things.
- Particles that glowEmbers and fireflies that light their surroundings.
- FluidsPouring liquids and rolling smoke.
- Things that breakObjects that shatter, crumble and scatter.
- Rigid-body physicsObjects that fall, bounce and stack.
- Cloth that movesFlags, curtains and clothing that ripple.
- Effects in time with soundParticles that pulse with the music.
Cameras and lenses
A real camera, with real glass.
- Cinema camerasSensor sizes modeled on real film and digital cameras.
- Prime and zoom lensesReal focal lengths, in millimeters.
- Aperture and depth of fieldSet the f-stop and watch the background soften.
- Follow focusKeep focus locked on a moving subject.
- Bokeh shapeRound, hexagonal or anything between.
- Anamorphic lensesThe wide, cinematic stretch.
- Flat, technical viewsParallel views for diagrams and drawings.
- Camera rails and cranesSmooth dolly moves and sweeping crane shots.
- Handheld feelGentle, natural camera shake.
- Frame guidesSafe areas and framing guides for every shape of screen.
- Wide without stretchingWide-angle shots that keep their shapes.
Finishing and color
The final polish on every frame.
- ExposureSet it by hand, or let the camera adapt like an eye.
- BloomA soft glow around bright light.
- Lens flaresSubtle flares from bright sources.
- Lens dirtA touch of texture on the brightest flares.
- Color fringingA hint of real-lens fringing at the edges.
- VignetteGently darkened corners that draw the eye in.
- Film grainThe texture of real film.
- Filmic tone curveHighlights that roll off like film, never clipped.
- Color gradingWheels for shadows, midtones and highlights.
- White balanceWarm it up or cool it down.
- LooksApply a saved color look to the whole film.
- Sharp edgesClean, smooth edges with no jaggies or shimmer.
- From your brand kitGlow, grain and vignette set once for every scene.
- Color that stays trueColors prepared so they look right on your viewers' screens.
Worlds at any scale
Huge scenes that stay smooth.
- Film-quality modelsExtremely detailed models that play back smoothly.
- Millions of copiesForests, crowds and cities at almost no cost.
- Vast landscapesMountains, valleys and plains for miles.
- Dense forests and fieldsTrees and grass painted across a whole landscape.
- Distant detail, simplifiedFar-off scenery lightened automatically.
- Huge worlds, loaded as neededOnly what the camera sees is kept ready.
Rendering and delivery
From the last frame to everyone's screen.
- Background rendersKeep working, or close everything, and the render keeps going.
- Fast long filmsA long film is rendered in several parts at once, then joined.
- Render queueLine up films, Shorts and stills to render in order.
- Render a rangeJust one scene, one shot or one frame.
- Platform presetsThe right settings for every platform, chosen for you.
- Master copiesA higher-quality master for your archive.
- Sound includedNarration, music and effects mixed into the film at the right loudness.
- Separate layersDepth, object masks and light passes for finishing elsewhere.
- Progress and cancelSee how far along every render is, and stop it any time.
- Done noticesKnow the moment the film is ready.
Lab Partner in Zero Engine
Your AI, with an eye for light.
- Looks at the frameYour AI renders a frame and checks it before you see it.
- Light from a descriptionAsk for golden hour or a moody night and get a lit scene.
- Fix the shotToo dark, too flat, too busy: ask, and see what changed.
- Set up the renderThe right quality and size for where the film is going.
- Explain any settingAsk what a control does, and it shows you.
- Always yoursEvery change is reviewable, and you can undo it.
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