Tweenhouse features

Everything Tweenhouse includes, from the first pencil line to a character that talks.

131 features in 12 groups

Drawing and frame by frame

Every frame, by hand, when you want it.

  • Pencil and brushPressure-sensitive lines that feel like paper.
  • Vector drawingLines that stay crisp at any size.
  • Shapes and pathsRectangles, ellipses, polygons and pen curves.
  • Fill and paintClose a shape and fill it in a click, even with small gaps.
  • Line weight and taperThick, thin and tapered strokes.
  • Onion skinsSee the frames before and after, tinted and faded.
  • Draw on ones, twos or threesChoose the rhythm of hand-drawn motion.
  • Exposure sheet timingHold drawings for as many frames as they need.
  • InbetweensLet Tweenhouse suggest the frames between two key drawings.
  • Light tableTrace from other layers while you draw.
  • Flip and rollFlick through drawings to check the motion.
  • Brush libraryInks, pencils, markers and textured brushes.
  • Color palettesCharacter colors kept together and reused.
  • Keyframes and curvesEvery move eased, with springs and overshoot.
  • Layers and foldersKeep complex characters tidy.
  • Audio on the timelineSee the voice while you animate.

Rigs and bones

Characters that bend the way bodies do.

  • BonesDraw a skeleton and the artwork follows it.
  • Auto-rig from layersName the parts and Tweenhouse builds the rig for you.
  • Limbs that reachDrag a hand and the arm follows naturally.
  • Planted feet and handsPin a foot to the floor while the body moves.
  • Bend directionElbows and knees always bend the right way.
  • Joint limitsKeep every pose believable.
  • Mesh warpingBend and squash artwork smoothly.
  • Cut-out animationCharacters built from parts that turn and swap.
  • Head and body turnsSwap views as a character turns around.
  • Swap setsHands, mouths and eyes that switch on a key.
  • Springy partsHair, tails and ears that bounce and settle on their own.
  • Save a rigReuse a character setup across the series.
  • Pose librarySave poses and apply them in a click.
  • Copy and mirror posesReuse a pose on the other side.

Stickman figures

A few lines, a whole personality.

  • Ready stickman rigReal joints, ready to pose from the first frame.
  • Figure builderDesign your own figures, from the head to the feet.
  • Line styleWeight, roundness and texture for every figure.
  • Bendy and rubber-hose limbsSmooth curves instead of stiff segments.
  • Stretch and squashLimbs that stretch for comedy and snap back.
  • Flip and turnFace a figure the other way in a click.
  • Color codingGive each character its own color to tell them apart.
  • Costumes and propsHats, glasses, bags, tools and more.
  • Hands and feetSimple shapes or detailed hands, your choice.
  • CrowdsDuplicate figures into a crowd with natural variety.
  • Join figuresCharacters that hold hands, carry and lift each other.
  • Scale the castGiants, tiny figures and everything between.

Faces and feelings

Every emotion, readable at a glance.

  • Expression libraryHappy, sad, surprised, thinking, worried and more.
  • Eyes and pupilsShapes and gaze that point the viewer's attention.
  • EyebrowsAngles that carry half of every feeling.
  • Mouth shapesSmiles, frowns and everything in between.
  • BlinksNatural blinking, on its own or by hand.
  • Head tilt and turnSmall moves that make a face feel alive.
  • Blend expressionsMove from one feeling to another smoothly.
  • Emotion marksSweat drops, blushes, tears and shock lines.
  • Thought clouds and ideasQuestion marks, lightbulbs and thought bubbles.
  • Hair and accessoriesHair, glasses and facial hair that stay attached.

Action library

Walk, run, point, cheer: ready to use.

  • Idle breathingCharacters that never freeze in place.
  • Walks and runsCycles in many styles, at any speed.
  • Walk a pathDraw a path and the character walks it.
  • Jumps and fallsWith real weight, and a get-up afterwards.
  • GesturesPoint, wave, shrug, nod, clap and facepalm.
  • Talking gesturesNatural hand moves while a character speaks.
  • Everyday actionsSit, stand, read, write, type and phone.
  • ReactionsCelebrate, laugh, cry, panic and think.
  • Carry, push and pullCharacters that move the world around them.
  • Point at a targetAim a point at a chart, a map or another character.
  • Speed and loopsSpeed any action up or down, and loop it smoothly.
  • Blend actionsOne move flows into the next.
  • Save your ownKeep a custom motion and reuse it.

Lip sync and voice

Any voice, a face to match.

  • Automatic lip syncMouth shapes from the narration, sound by sound.
  • Script-guided syncUse the script for even more accurate mouths.
  • Mouth chartsA full set of mouth shapes for every character style.
  • Edit the timingAdjust any mouth shape on the timeline.
  • Several speakersEach character speaks its own lines.
  • Talking head bobA gentle nod and bounce as the character speaks.
  • Voices from ResonanceDesign or record a voice and the character uses it.
  • Perform liveAnimate a face with your camera and microphone, then refine it.

Whiteboard and hand-drawn reveals

Drawn by hand, line by line.

  • Hand-drawn revealA hand traces every drawing onto the board.
  • Pen, marker or no handChoose how each element is drawn.
  • Hand libraryDifferent hands and pens to match your style.
  • Draw order and pathsChoose the order and direction each line is drawn.
  • Smart drawAny image turned into a natural drawing path.
  • Color after the outlineLines first, then color floods in.
  • HandwritingWords written out letter by letter.
  • EntrancesDraw, fade, slide, drag or bounce in.
  • Emphasis and exitsPulse, wiggle, erase or fade away.
  • Board stylesWhiteboard, chalkboard, glass and paper.
  • Timing per elementHow long each drawing takes, and the pause after.

Camera and scenes

A camera with life, and depth to explore.

  • Virtual cameraPan, zoom and rotate through any scene.
  • Smooth camera movesEvery move eased, never stiff.
  • Camera shakeGentle or strong, settling naturally.
  • Punch-in zoomA quick push for emphasis.
  • Follow a characterThe camera keeps the subject in frame.
  • Glide between ideasA big canvas the camera travels across.
  • Multiplane depthLayers at real depths for true parallax.
  • Split screenTwo scenes side by side.
  • Scenes and backgroundsSwitch locations in a cut or a move.
  • Scene listOrganize a long story into scenes.

Effects and hand-drawn feel

Energy, texture and timing.

  • Speed lines and smearsFast moves that read as fast.
  • Motion trailsArcs that follow a swing or a throw.
  • Impact framesFlashes and freeze frames on the big moment.
  • Stars, sparkles and shinesSmall accents that draw the eye.
  • Shockwaves and puffsRings and smoke for landings and pops.
  • Comic wordsBig, bold sound words that pop.
  • Line boilThe gentle wobble of hand-drawn animation.
  • Paper textureA soft paper grain over the whole scene.
  • Glow and blurSoft light and depth on any layer.
  • Blend modesLayer shadows, light and texture naturally.

Collage and documentary devices

Characters that step into the real world.

  • Figures over photosCharacters placed in real photos and footage.
  • Cut-out photosBackground removal and paper-cut borders.
  • Ground shadowsCharacters that stand on the scene, not on top of it.
  • Perspective scaleFigures that shrink into the distance.
  • Characters on mapsA figure walking a route across a map.
  • Figures as dataCrowds that grow to show a number.
  • Size comparisonsLine figures up to show how big things really are.
  • Timeline walkA character strolling through history.
  • Pointing at chartsA narrator who explains the data.
  • Speech bubbles and captionsWords that pop beside the speaker.
  • Old photo treatmentSepia, grain and torn edges for archive stories.

Interactive animation and delivery

On the timeline, on the web, on every screen.

  • StatesIdle, hover, pressed and more, each with its own animation.
  • Smooth transitionsBlend from one state to the next.
  • React to the viewerCharacters that look at the cursor and respond to clicks.
  • Light and fastSmall, sharp animations for sites and apps.
  • Place on your siteDrop interactive characters straight into Strata.
  • Loops for the webSeamless loops for buttons, banners and headers.
  • Open in CutroomScenes land on the timeline and stay editable.
  • Transparent backgroundsCharacters ready to place over anything.
  • Image sequences and stillsAny frame, at full quality.
  • Final films at 4K60 and up to 8KClean lines at any size.

Lab Partner in Tweenhouse

Your partner, at the animation desk.

  • Stage a sceneDescribe it and get characters posed, placed and timed.
  • Act out the scriptGestures and expressions matched to each line.
  • Rig a characterYour partner sets up bones from your artwork.
  • Sync the dialogueMouths and reactions timed to the voice.
  • Explain any featureAsk how to do something, and it shows you.
  • Always yoursEvery change is reviewable, and you can undo it.
Back to Tweenhouse

Tweenhouse

Bring your characters
to life in Tweenhouse.

Join the waitlist and get early access to Tweenhouse and the whole of Black Zero Labs.

We only use your email to tell you about early access. Privacy policy