Blueprint features
Everything Blueprint includes, from the first sketch to the finished drawing set.
123 features in 12 groups
Building model
Walls, floors and roofs that know what they are.
- Smart wallsLayered walls with real thickness and materials, and joins that clean themselves up.
- Doors and windowsDrop them into a wall and they cut their own openings.
- Floors, roofs and ceilingsSketch an outline or pick the walls, and the shape builds itself.
- Curtain wallsGlass facades with grids, mullions and panels you can tune.
- Stairs and railingsStairs that work out their own risers and treads, with railings that follow.
- Columns and beamsThe structural grid, placed and kept in step with the engineers.
- Rooms and zonesRooms that find their own boundaries and report their areas.
- Levels and gridsEvery floor and grid line in one place, driving the whole model.
- Smart componentsFurniture, fixtures and casework that resize and adapt.
- Your own componentsBuild parametric parts with their own rules and sizes.
- Design optionsKeep several versions of a space side by side and compare them.
- PhasesExisting, demolished and new, each shown the way its stage needs.
- Building servicesHeating, cooling, plumbing and power placed in the same model.
Concept modeling
Push, pull and sculpt the first idea.
- Push and pullDraw a shape and pull it into a form in one move.
- MassingBlock out buildings and watch floor areas count up as you shape them.
- Freeform surfacesSmooth, precise curves and surfaces for bold forms.
- Soft shapesSculpt flowing forms from a simple cage, then make them precise.
- Solid toolsJoin, subtract and split shapes cleanly.
- Smart snappingLines snap to edges, midpoints and axes as you draw.
- Exact inputType a length or an angle mid-stroke for precise results.
- Groups and componentsReuse a shape, edit one, and every copy follows.
- Live sectionsCut through the model as you work to see inside.
- Concept to buildingTurn a massing study into real floors, walls and roofs.
- Match a photoLine the model up with a photo of the real site.
Computational design
Design with rules, explore with sliders.
- Visual scriptingConnect simple steps into a design that builds itself.
- Sliders and parametersDrag a value and watch the whole design respond.
- Patterns and panelsFacades, screens and roofs from repeating rules.
- Generate optionsProduce many design options and rank them by what matters.
- Data in, form outDrive geometry from spreadsheets, sun angles or site data.
- Lists and treesOrganize huge sets of elements and treat them as one.
- Attractors and fieldsLet points and curves shape everything around them.
- Script to buildingSend generated forms into the model as real walls and floors.
- Reusable toolsPackage a script as a tool the whole team can run.
- Live previewSee the result as you build the script.
Views and drawings
Every drawing, cut from one model.
- Floor plansEvery level, drawn from the model and always current.
- Sections and elevationsCut anywhere, and the drawing updates when the design does.
- DetailsClose in on a corner and draw it at full precision.
- 3D viewsAxonometrics and perspectives with crisp, clean lines.
- Cut-away viewsSection boxes that slice the model to show what matters.
- Graphic stylesLine weights, fills and colors set once for the whole set.
- Visibility controlsShow, hide or restyle anything, view by view.
- View templatesGive every view a consistent look in one move.
- Hand-drawn looksSketchy lines and soft washes for early presentations.
- 2D draftingLines, hatches and shapes for when you just need to draw.
- UnderlaysBring in plans and surveys from the files your team already uses.
Dimensions and annotation
Notes that stay attached.
- DimensionsAligned, angular, radial, running and more, all tied to the model.
- Live dimensionsClick any element to see and edit its distances.
- Equal spacingLock dimensions equal and the model keeps them that way.
- TagsDoors, windows, rooms and walls labeled from their own data.
- Text and leadersClean notes with arrows that follow what they point to.
- KeynotesConsistent, coded notes across the whole set.
- SymbolsNorth arrows, section marks, level heads and callouts.
- Spot heights and slopesElevations and falls read straight from the model.
- Revision cloudsMark what changed, and the revision list fills itself in.
- Area labelsRoom names and areas that update as walls move.
Sheets and publishing
Drawing sets, issued in one move.
- Sheets and title blocksLay out views on sheets with your firm's title block.
- Automatic numberingSheets, views and details numbered and cross-referenced.
- Drawing listsA sheet index that writes itself.
- RevisionsTrack every change and every issue, sheet by sheet.
- Batch publishingIssue a whole set to print or to share in one move.
- Live referencesSection and detail marks always point to the right sheet.
- Presentation boardsImages, plans and text arranged for the client.
- Print to scaleExact scales, line weights and paper sizes.
- Issue to the teamShare a set and everyone sees the latest version.
Schedules and data
Counted for you, always current.
- SchedulesDoors, windows, rooms and finishes listed straight from the model.
- Area plansGross, net and rentable areas calculated as you design.
- QuantitiesWalls, floors and materials measured as you go.
- Edit in the tableChange a value in a schedule and the model follows.
- Custom dataAdd your own fields to any element.
- ClassificationOrganize elements by the systems your team already uses.
- Color by dataShade the model by any value, from fire rating to cost.
- Model checksFind missing data, duplicates and errors before they reach a sheet.
- Spreadsheet exportShare any schedule with the people who need it.
Site and analysis
Design with the sun, the wind and the street.
- Site contextTerrain, buildings and roads brought in around your site.
- TerrainShape the ground, add pads and paths, and see cut and fill.
- Zoning limitsHeight, setback and coverage rules shown as you design.
- Sun and shadowsShadows for any day and hour, anywhere on Earth.
- DaylightSee how much natural light reaches every room.
- Wind comfortWatch wind move around buildings and find the sheltered spots.
- NoiseMap traffic noise across the site and the facades.
- Solar potentialSee how much sun falls on roofs and facades.
- Embodied carbonCompare the carbon of design options early.
- Site metricsFloor areas, density and green space, counted live.
- True locationPlace the model at its real position and orientation.
- Planting and landscapeTrees, lawns and paths that change with the seasons.
Materials and interiors
Every surface, chosen and placed.
- Material libraryBrick, timber, concrete, glass, stone and metal, ready to use.
- Paint and finishApply materials to a face, a wall or a whole room.
- Kitchens and caseworkCabinets that size themselves to the wall.
- Furniture and fixturesFurnish rooms from a library of components.
- Trim and moldingsSkirting, cornices and casings that follow every wall.
- Light fixturesLights placed in the model shine in the render.
- Finish quantitiesSee exactly how much of each finish you need.
- Photo to materialTurn a photo of a surface into a material.
Rendering and walkthroughs
Walk through it before it's built.
- Real-time renderingLight, shadow and reflection that look real as you design.
- Always in syncChange the model and the render updates.
- Sky and weatherSun, cloud, rain, snow and fog, at any hour.
- SeasonsTrees and landscapes that change through the year.
- People and vehiclesCrowds that walk and cars that drive along paths.
- Trees and plantingLush, realistic plants that sway in the wind.
- Interior lightingWarm artificial light for evening and interior views.
- StillsPolished images for boards and competitions.
- Walkthrough filmsCamera paths with smooth, eased moves.
- PanoramasSpherical views your client can look around in.
- Virtual realityStep inside the design at full scale.
- From site to skylinePlay the project from empty plot to finished building.
- LooksClay, sketch, night and golden-hour styles in a click.
Teamwork and coordination
One building, every discipline.
- Work togetherTeammates edit the same model at once, without overwriting each other.
- Who changed whatEvery edit shows who made it, and you can undo any of it.
- Linked disciplinesStructure from ZeroFrame sits in your model, always current.
- Issues in the modelPin a comment to the exact element that needs attention.
- Coordination checksSee where the design meets the structure and services.
- VersionsCompare any two versions and see what moved.
- Your team's filesBlueprint opens the files your team already uses and saves back to them.
- Shared librariesComponents and standards kept in Library for the whole firm.
- Client reviewShare a view or a walkthrough with a link.
Lab Partner in Blueprint
Your partner at the drawing board.
- Layouts from a briefDescribe the rooms you need and get a first plan to refine.
- Explore optionsAsk for variations on a massing or a facade, then compare them.
- Fill the schedulesMissing data found and filled in on request.
- Check the modelAsk what's missing, clashing or off-standard.
- Set up the sheetsViews placed, titled and numbered for you.
- Render on requestAsk for a dusk view from the street.
- Explain any toolAsk how something works and it shows you.
- Always yoursEvery change is reviewable, and you can undo it.
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